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Branding

Product Design

2D and 3D product and packaging design, reviewed in person before anything goes to manufacture.

Product Design

Product design shapes the object — its form, its function and how it reads in two and three dimensions. Packaging dresses it for the shelf. Treated as two separate jobs they rarely agree; designed together they read as one brand.

Work is delivered as 3D mockups and renders so proportions, materials and finish can be judged against the real world and iterated cheaply, long before committing to a production run. Revisions happen in person on the Gold Coast, which is the difference between approving a render and approving a product.

Backed by fifteen years of commercial design work across print and 3D. Like pattern design, this is a service rather than a single client project.

How it came together.

The work moves from the right question to a system the team can actually use.

  1. Strategy

    It starts with a strategy session — I come to you, learn the business inside out, and shape a plan you actually want and that actually works. Goals first, never template-first.

  2. Design

    Then I design it — interface, brand and the feel of using it — mapped straight to that strategy. One person, one vision, no handoff gap between designer and developer.

  3. Development

    I build the real thing: fast, typed end-to-end, Supabase-backed, and yours outright — the website and the operations behind it, shipped on a tight loop.

  4. Iteration

    We iterate on the live product — real usage, real numbers — tightening the funnel and the workflows until it genuinely performs.

  5. Ongoing management

    From there I keep it running and growing — performance, updates, new campaigns and features as the business moves. One number to call, no agency runaround.

Role
Product & packaging design
Client
Aidxn Design
Product designPackaging3DBranding