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The Velocity component library

Production-grade Astro, React & Tailwind components — built to convert.

Every section that ships with Velocity, in one place. Animated heroes, WebGL shader backgrounds, sticky-scroll process sections, pricing tables, lead-capture popups and conversion components — engineered by hand, hardened in production, and yours to copy & own outright. No monthly SaaS, no component subscription. Buy once, edit forever.

374 components 11 categories 1 free & open-source Astro · React · Tailwind

Free & open-source

1 component is free to copy & own — MIT licensed.

A growing slice of the library is open-source on GitHub. Pull a single component straight into your project — no install, no account, no lock-in. The rest ship with any Velocity package, source included.

$ npx degit aidenwood/velocity-components/flow-lines src/components

Heroes

3 components

Growth & Conversion

5 components

Shader Lab

350 components
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Metaballs · Default

Classic gooey blobs — inverse-distance field thresholded into a glowing membrane.

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Metaballs · Tight

Classic gooey blobs — inverse-distance field thresholded into a glowing membrane.

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Metaballs · Cyan

Classic gooey blobs — inverse-distance field thresholded into a glowing membrane.

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Metaballs · Slow swell

Classic gooey blobs — inverse-distance field thresholded into a glowing membrane.

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Plasma · Default

Old-school demoscene plasma — layered sines folded through the brand palette.

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Plasma · Dense

Old-school demoscene plasma — layered sines folded through the brand palette.

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Plasma · Calm

Old-school demoscene plasma — layered sines folded through the brand palette.

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Plasma · Warm

Old-school demoscene plasma — layered sines folded through the brand palette.

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Voronoi Cells · Default

Animated cellular network — F1 distance with glowing edges where cells meet.

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Voronoi Cells · Fine

Animated cellular network — F1 distance with glowing edges where cells meet.

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Voronoi Cells · Bold cores

Animated cellular network — F1 distance with glowing edges where cells meet.

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Voronoi Cells · Cyan

Animated cellular network — F1 distance with glowing edges where cells meet.

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Flow Field · Default

Domain-warped contour lines streaming like a vector field.

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Flow Field · Wide

Domain-warped contour lines streaming like a vector field.

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Flow Field · Tight

Domain-warped contour lines streaming like a vector field.

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Flow Field · Warm

Domain-warped contour lines streaming like a vector field.

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FBM Clouds · Default

Soft fractal-noise haze drifting on a layered brand gradient.

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FBM Clouds · Stormy

Soft fractal-noise haze drifting on a layered brand gradient.

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FBM Clouds · Wispy

Soft fractal-noise haze drifting on a layered brand gradient.

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FBM Clouds · Cyan

Soft fractal-noise haze drifting on a layered brand gradient.

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Aurora · Default

Vertical curtains of light shimmering like a northern-lights sky.

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Aurora · Intense

Vertical curtains of light shimmering like a northern-lights sky.

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Aurora · Cyan

Vertical curtains of light shimmering like a northern-lights sky.

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Aurora · Slow

Vertical curtains of light shimmering like a northern-lights sky.

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Lava Lamp · Default

Slow rising metaball blobs in a tall vertical gradient.

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Lava Lamp · Big

Slow rising metaball blobs in a tall vertical gradient.

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Lava Lamp · Cyan

Slow rising metaball blobs in a tall vertical gradient.

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Lava Lamp · Fast

Slow rising metaball blobs in a tall vertical gradient.

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Kaleidoscope · Default

Mirrored radial segments folding fractal noise into a mandala.

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Kaleidoscope · Zoomed

Mirrored radial segments folding fractal noise into a mandala.

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Kaleidoscope · Busy

Mirrored radial segments folding fractal noise into a mandala.

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Kaleidoscope · Warm

Mirrored radial segments folding fractal noise into a mandala.

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Tunnel · Default

Infinite scrolling tunnel via polar coordinates and a moving stripe.

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Tunnel · Fast

Infinite scrolling tunnel via polar coordinates and a moving stripe.

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Tunnel · Wide

Infinite scrolling tunnel via polar coordinates and a moving stripe.

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Tunnel · Cyan

Infinite scrolling tunnel via polar coordinates and a moving stripe.

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Domain Warp · Default

fbm of fbm — marbled ink that folds endlessly into itself.

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Domain Warp · Macro

fbm of fbm — marbled ink that folds endlessly into itself.

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Domain Warp · Micro

fbm of fbm — marbled ink that folds endlessly into itself.

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Domain Warp · Warm

fbm of fbm — marbled ink that folds endlessly into itself.

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Hex Pulse · Default

Honeycomb grid with pulses rippling out from the centre.

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Hex Pulse · Large

Honeycomb grid with pulses rippling out from the centre.

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Hex Pulse · Dense

Honeycomb grid with pulses rippling out from the centre.

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Hex Pulse · Cyan

Honeycomb grid with pulses rippling out from the centre.

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Starfield · Default

Layered parallax stars streaming toward the viewer.

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Starfield · Warp

Layered parallax stars streaming toward the viewer.

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Starfield · Dense

Layered parallax stars streaming toward the viewer.

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Starfield · Cyan

Layered parallax stars streaming toward the viewer.

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Ripples · Default

Interference pattern from drifting wave sources — pointer adds a source.

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Ripples · Fine

Interference pattern from drifting wave sources — pointer adds a source.

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Ripples · Bold

Interference pattern from drifting wave sources — pointer adds a source.

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Ripples · Warm

Interference pattern from drifting wave sources — pointer adds a source.

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Mesh Gradient · Default

Stripe-style soft mesh gradient that slowly breathes between brand hues.

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Mesh Gradient · Vivid

Stripe-style soft mesh gradient that slowly breathes between brand hues.

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Mesh Gradient · Cyan

Stripe-style soft mesh gradient that slowly breathes between brand hues.

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Mesh Gradient · Warm

Stripe-style soft mesh gradient that slowly breathes between brand hues.

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Swirl · Default

Vortex that twists fractal noise harder toward the centre.

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Swirl · Tight

Vortex that twists fractal noise harder toward the centre.

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Swirl · Wide

Vortex that twists fractal noise harder toward the centre.

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Swirl · Cyan

Vortex that twists fractal noise harder toward the centre.

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Truchet Weave · Default

Randomly-flipped arc tiles knitting into endless flowing curves.

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Truchet Weave · Large

Randomly-flipped arc tiles knitting into endless flowing curves.

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Truchet Weave · Dense

Randomly-flipped arc tiles knitting into endless flowing curves.

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Truchet Weave · Warm

Randomly-flipped arc tiles knitting into endless flowing curves.

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Neon Grid · Default

Synthwave perspective grid receding to a glowing horizon.

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Neon Grid · Fast

Synthwave perspective grid receding to a glowing horizon.

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Neon Grid · Cyan

Synthwave perspective grid receding to a glowing horizon.

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Neon Grid · Warm

Synthwave perspective grid receding to a glowing horizon.

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Caustics · Default

Underwater light caustics from layered, ridged noise.

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Caustics · Calm

Underwater light caustics from layered, ridged noise.

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Caustics · Bright

Underwater light caustics from layered, ridged noise.

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Caustics · Warm

Underwater light caustics from layered, ridged noise.

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Moiré · Default

Two rotating line grids beating against each other into shifting interference bands.

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Moiré · Fine

Two rotating line grids beating against each other into shifting interference bands.

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Moiré · Wide

Two rotating line grids beating against each other into shifting interference bands.

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Moiré · Cyan

Two rotating line grids beating against each other into shifting interference bands.

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Bokeh Orbs · Default

Soft out-of-focus light orbs drifting on a dark gradient — dreamy depth.

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Bokeh Orbs · Big

Soft out-of-focus light orbs drifting on a dark gradient — dreamy depth.

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Bokeh Orbs · Bright

Soft out-of-focus light orbs drifting on a dark gradient — dreamy depth.

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Bokeh Orbs · Warm

Soft out-of-focus light orbs drifting on a dark gradient — dreamy depth.

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Gyroid Slice · Default

A drifting slice through an animated gyroid surface — organic woven contours.

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Gyroid Slice · Macro

A drifting slice through an animated gyroid surface — organic woven contours.

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Gyroid Slice · Micro

A drifting slice through an animated gyroid surface — organic woven contours.

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Gyroid Slice · Cyan

A drifting slice through an animated gyroid surface — organic woven contours.

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Fire · Default

Rising flames — upward-scrolling turbulent noise masked into licking tongues.

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Fire · Towering

Rising flames — upward-scrolling turbulent noise masked into licking tongues.

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Fire · Roaring

Rising flames — upward-scrolling turbulent noise masked into licking tongues.

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Fire · Cyan

Rising flames — upward-scrolling turbulent noise masked into licking tongues.

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Water Surface · Default

Looking down on rippling water — animated wave normals catching brand light.

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Water Surface · Calm

Looking down on rippling water — animated wave normals catching brand light.

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Water Surface · Choppy

Looking down on rippling water — animated wave normals catching brand light.

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Water Surface · Cyan

Looking down on rippling water — animated wave normals catching brand light.

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Spiral Galaxy · Default

A slowly rotating spiral — log-spiral arms of star density swept around a bright core.

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Spiral Galaxy · Zoomed

A slowly rotating spiral — log-spiral arms of star density swept around a bright core.

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Spiral Galaxy · Whirl

A slowly rotating spiral — log-spiral arms of star density swept around a bright core.

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Spiral Galaxy · Cyan

A slowly rotating spiral — log-spiral arms of star density swept around a bright core.

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Pulsing Rings · Default

Concentric rings expanding outward from the centre like a radar sweep.

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Pulsing Rings · Wide

Concentric rings expanding outward from the centre like a radar sweep.

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Pulsing Rings · Rapid

Concentric rings expanding outward from the centre like a radar sweep.

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Pulsing Rings · Cyan

Concentric rings expanding outward from the centre like a radar sweep.

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Lightning · Default

Forking electric bolts flashing across a dark sky — jagged noise-warped filaments.

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Lightning · Close

Forking electric bolts flashing across a dark sky — jagged noise-warped filaments.

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Lightning · Storm

Forking electric bolts flashing across a dark sky — jagged noise-warped filaments.

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Lightning · Cyan

Forking electric bolts flashing across a dark sky — jagged noise-warped filaments.

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Rising Smoke · Default

Soft plumes of smoke curling upward — domain-warped fbm drifting against gravity.

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Rising Smoke · Billowing

Soft plumes of smoke curling upward — domain-warped fbm drifting against gravity.

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Rising Smoke · Wispy

Soft plumes of smoke curling upward — domain-warped fbm drifting against gravity.

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Rising Smoke · Cyan

Soft plumes of smoke curling upward — domain-warped fbm drifting against gravity.

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Marble Veins · Default

Polished marble — turbulence folded through a sine to carve sharp mineral veins.

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Marble Veins · Slab

Polished marble — turbulence folded through a sine to carve sharp mineral veins.

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Marble Veins · Fine

Polished marble — turbulence folded through a sine to carve sharp mineral veins.

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Marble Veins · Cyan

Polished marble — turbulence folded through a sine to carve sharp mineral veins.

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Circuit Traces · Default

Glowing PCB traces — a grid of right-angle paths with signal pulses racing along them.

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Circuit Traces · Macro

Glowing PCB traces — a grid of right-angle paths with signal pulses racing along them.

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Circuit Traces · Busy

Glowing PCB traces — a grid of right-angle paths with signal pulses racing along them.

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Circuit Traces · Cyan

Glowing PCB traces — a grid of right-angle paths with signal pulses racing along them.

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Wave Interference · Default

Colour interference from drifting point sources beating into shifting bands.

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Wave Interference · Fine

Colour interference from drifting point sources beating into shifting bands.

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Wave Interference · Bold

Colour interference from drifting point sources beating into shifting bands.

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Wave Interference · Cyan

Colour interference from drifting point sources beating into shifting bands.

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Plasma Globe · Default

A central plasma orb shooting wandering noise filaments toward the rim.

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Plasma Globe · Big orb

A central plasma orb shooting wandering noise filaments toward the rim.

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Plasma Globe · Frantic

A central plasma orb shooting wandering noise filaments toward the rim.

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Plasma Globe · Cyan

A central plasma orb shooting wandering noise filaments toward the rim.

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Rising Bubbles · Default

Translucent bubbles wobbling upward through a tall brand gradient.

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Rising Bubbles · Big

Translucent bubbles wobbling upward through a tall brand gradient.

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Rising Bubbles · Fizz

Translucent bubbles wobbling upward through a tall brand gradient.

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Rising Bubbles · Cyan

Translucent bubbles wobbling upward through a tall brand gradient.

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Hex Tunnel · Default

A hexagonal tunnel rushing inward, ring rows pulsing as they fly past.

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Hex Tunnel · Fast

A hexagonal tunnel rushing inward, ring rows pulsing as they fly past.

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Hex Tunnel · Wide

A hexagonal tunnel rushing inward, ring rows pulsing as they fly past.

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Hex Tunnel · Cyan

A hexagonal tunnel rushing inward, ring rows pulsing as they fly past.

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Julia Zoom · Default

A breathing Julia-set fractal with a slowly orbiting seed and bounded iterations.

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Julia Zoom · Zoomed

A breathing Julia-set fractal with a slowly orbiting seed and bounded iterations.

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Julia Zoom · Wide

A breathing Julia-set fractal with a slowly orbiting seed and bounded iterations.

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Julia Zoom · Cyan

A breathing Julia-set fractal with a slowly orbiting seed and bounded iterations.

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Sine Landscape · Default

Stacked rows of layered sine ridges scrolling like a wireframe terrain.

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Sine Landscape · Steep

Stacked rows of layered sine ridges scrolling like a wireframe terrain.

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Sine Landscape · Fast

Stacked rows of layered sine ridges scrolling like a wireframe terrain.

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Sine Landscape · Cyan

Stacked rows of layered sine ridges scrolling like a wireframe terrain.

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Glitch Bands · Default

Horizontal scanline bands tearing and channel-shifting with digital noise.

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Glitch Bands · Heavy

Horizontal scanline bands tearing and channel-shifting with digital noise.

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Glitch Bands · Subtle

Horizontal scanline bands tearing and channel-shifting with digital noise.

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Glitch Bands · Cyan

Horizontal scanline bands tearing and channel-shifting with digital noise.

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Confetti · Default

A cascade of tumbling confetti flakes drifting and spinning down the screen.

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Confetti · Big

A cascade of tumbling confetti flakes drifting and spinning down the screen.

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Confetti · Blizzard

A cascade of tumbling confetti flakes drifting and spinning down the screen.

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Confetti · Cyan

A cascade of tumbling confetti flakes drifting and spinning down the screen.

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Halftone Pulse · Default

A dot-screen grid where each dot breathes with a radial pulse rolling out from centre.

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Halftone Pulse · Fine

A dot-screen grid where each dot breathes with a radial pulse rolling out from centre.

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Halftone Pulse · Bold

A dot-screen grid where each dot breathes with a radial pulse rolling out from centre.

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Halftone Pulse · Cyan

A dot-screen grid where each dot breathes with a radial pulse rolling out from centre.

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Diagonal Flow · Default

Soft diagonal stripes streaming across the frame, warped by a slow noise drift.

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Diagonal Flow · Tight

Soft diagonal stripes streaming across the frame, warped by a slow noise drift.

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Diagonal Flow · Wide

Soft diagonal stripes streaming across the frame, warped by a slow noise drift.

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Diagonal Flow · Cyan

Soft diagonal stripes streaming across the frame, warped by a slow noise drift.

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Vortex Arms · Default

Spiral galaxy arms sweeping around the centre with a soft glowing core.

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Vortex Arms · Many arms

Spiral galaxy arms sweeping around the centre with a soft glowing core.

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Vortex Arms · Bright core

Spiral galaxy arms sweeping around the centre with a soft glowing core.

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Vortex Arms · Cyan

Spiral galaxy arms sweeping around the centre with a soft glowing core.

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Topographic Lines · Default

Contour lines of a drifting noise field, like a living topographic map.

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Topographic Lines · Dense

Contour lines of a drifting noise field, like a living topographic map.

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Topographic Lines · Macro

Contour lines of a drifting noise field, like a living topographic map.

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Topographic Lines · Cyan

Contour lines of a drifting noise field, like a living topographic map.

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Sunburst Rays · Default

Radial rays beaming out of a central sun, slowly rotating with a warm halo.

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Sunburst Rays · Tight rays

Radial rays beaming out of a central sun, slowly rotating with a warm halo.

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Sunburst Rays · Bright

Radial rays beaming out of a central sun, slowly rotating with a warm halo.

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Sunburst Rays · Cyan

Radial rays beaming out of a central sun, slowly rotating with a warm halo.

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Checker Warp · Default

A checkerboard rippling under a domain-warp that bends the squares into waves.

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Checker Warp · Fine

A checkerboard rippling under a domain-warp that bends the squares into waves.

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Checker Warp · Large

A checkerboard rippling under a domain-warp that bends the squares into waves.

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Checker Warp · Cyan

A checkerboard rippling under a domain-warp that bends the squares into waves.

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Liquid Chrome · Default

Mercury-like metaballs with a fresnel rim glow that catches the brand light.

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Liquid Chrome · Tight

Mercury-like metaballs with a fresnel rim glow that catches the brand light.

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Liquid Chrome · Bright rim

Mercury-like metaballs with a fresnel rim glow that catches the brand light.

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Liquid Chrome · Cyan

Mercury-like metaballs with a fresnel rim glow that catches the brand light.

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Sparkle Field · Default

A field of twinkling star-shaped sparkles that flare and fade across the screen.

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Sparkle Field · Dense

A field of twinkling star-shaped sparkles that flare and fade across the screen.

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Sparkle Field · Sparse

A field of twinkling star-shaped sparkles that flare and fade across the screen.

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Sparkle Field · Cyan

A field of twinkling star-shaped sparkles that flare and fade across the screen.

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Aurora Ribbons · Default

Folded light ribbons twisting back over themselves — fewer broad curtains, more interleaved folds.

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Aurora Ribbons · Cyan

Folded light ribbons twisting back over themselves — fewer broad curtains, more interleaved folds.

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Aurora Ribbons · Intense

Folded light ribbons twisting back over themselves — fewer broad curtains, more interleaved folds.

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Aurora Ribbons · Slow drift

Folded light ribbons twisting back over themselves — fewer broad curtains, more interleaved folds.

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Interlocking Gears · Default

A field of meshing cogwheels — toothed radial rings rotating in alternating directions.

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Interlocking Gears · Cyan

A field of meshing cogwheels — toothed radial rings rotating in alternating directions.

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Interlocking Gears · Large cogs

A field of meshing cogwheels — toothed radial rings rotating in alternating directions.

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Interlocking Gears · Fast

A field of meshing cogwheels — toothed radial rings rotating in alternating directions.

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Fractal Flame · Default

Swirling flame-style attractor — iterated nonlinear point map smeared into glowing wisps.

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Fractal Flame · Cyan

Swirling flame-style attractor — iterated nonlinear point map smeared into glowing wisps.

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Fractal Flame · Bloom

Swirling flame-style attractor — iterated nonlinear point map smeared into glowing wisps.

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Fractal Flame · Macro

Swirling flame-style attractor — iterated nonlinear point map smeared into glowing wisps.

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Dripping Ink · Default

Wet ink bleeding downward — fbm-displaced vertical drips pooling at the bottom.

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Dripping Ink · Cyan

Wet ink bleeding downward — fbm-displaced vertical drips pooling at the bottom.

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Dripping Ink · Fast bleed

Wet ink bleeding downward — fbm-displaced vertical drips pooling at the bottom.

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Dripping Ink · Thick

Wet ink bleeding downward — fbm-displaced vertical drips pooling at the bottom.

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Wireframe Sphere · Default

A rotating latitude/longitude wire globe outline floating on the brand gradient.

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Wireframe Sphere · Cyan

A rotating latitude/longitude wire globe outline floating on the brand gradient.

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Wireframe Sphere · Big globe

A rotating latitude/longitude wire globe outline floating on the brand gradient.

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Wireframe Sphere · Fast spin

A rotating latitude/longitude wire globe outline floating on the brand gradient.

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Flow Streaks · Default

Particle streaks riding a perlin flow field — directional dashes that trail along the current.

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Flow Streaks · Cyan

Particle streaks riding a perlin flow field — directional dashes that trail along the current.

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Flow Streaks · Dense streaks

Particle streaks riding a perlin flow field — directional dashes that trail along the current.

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Flow Streaks · Fast current

Particle streaks riding a perlin flow field — directional dashes that trail along the current.

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Hex Mandala · Default

Six-fold mirrored hex lattice radiating from the centre — a crystalline kaleido distinct from the noise mandala.

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Hex Mandala · Cyan

Six-fold mirrored hex lattice radiating from the centre — a crystalline kaleido distinct from the noise mandala.

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Hex Mandala · Zoomed

Six-fold mirrored hex lattice radiating from the centre — a crystalline kaleido distinct from the noise mandala.

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Hex Mandala · Busy

Six-fold mirrored hex lattice radiating from the centre — a crystalline kaleido distinct from the noise mandala.

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Energy Core · Default

A pulsing portal — a hot central core with crackling rings and rotating energy arms.

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Energy Core · Cyan

A pulsing portal — a hot central core with crackling rings and rotating energy arms.

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Energy Core · Overload

A pulsing portal — a hot central core with crackling rings and rotating energy arms.

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Energy Core · Wide portal

A pulsing portal — a hot central core with crackling rings and rotating energy arms.

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Mandelbrot Drift · Default

A slowly panning, bounded-iteration Mandelbrot set tinted in the brand palette.

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Mandelbrot Drift · Deep zoom

A slowly panning, bounded-iteration Mandelbrot set tinted in the brand palette.

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Mandelbrot Drift · Hot

A slowly panning, bounded-iteration Mandelbrot set tinted in the brand palette.

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Mandelbrot Drift · Cyan

A slowly panning, bounded-iteration Mandelbrot set tinted in the brand palette.

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Phyllotaxis · Default

A sunflower seed-head spiral built from the golden angle, breathing outward.

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Phyllotaxis · Dense

A sunflower seed-head spiral built from the golden angle, breathing outward.

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Phyllotaxis · Spacious

A sunflower seed-head spiral built from the golden angle, breathing outward.

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Phyllotaxis · Cyan

A sunflower seed-head spiral built from the golden angle, breathing outward.

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God Rays · Default

Volumetric light shafts radiating from an off-screen sun, scattered through haze.

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God Rays · Cyan

Volumetric light shafts radiating from an off-screen sun, scattered through haze.

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God Rays · Intense

Volumetric light shafts radiating from an off-screen sun, scattered through haze.

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God Rays · Slow

Volumetric light shafts radiating from an off-screen sun, scattered through haze.

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Oil Slick · Default

Iridescent thin-film interference rippling like petrol on wet asphalt.

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Oil Slick · Fine grain

Iridescent thin-film interference rippling like petrol on wet asphalt.

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Oil Slick · Calm

Iridescent thin-film interference rippling like petrol on wet asphalt.

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Oil Slick · Cyan

Iridescent thin-film interference rippling like petrol on wet asphalt.

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Retro Sun · Default

A synthwave sun split into horizontal gradient bands over a haze horizon.

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Retro Sun · Cyan

A synthwave sun split into horizontal gradient bands over a haze horizon.

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Retro Sun · Big sun

A synthwave sun split into horizontal gradient bands over a haze horizon.

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Retro Sun · Fast bands

A synthwave sun split into horizontal gradient bands over a haze horizon.

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Neon Lattice · Default

A pulsing 3D-ish lattice of glowing neon tubes crossing on a dark field.

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Neon Lattice · Cyan

A pulsing 3D-ish lattice of glowing neon tubes crossing on a dark field.

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Neon Lattice · Fine mesh

A pulsing 3D-ish lattice of glowing neon tubes crossing on a dark field.

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Neon Lattice · Slow drift

A pulsing 3D-ish lattice of glowing neon tubes crossing on a dark field.

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Terrain Contours · Default

A drifting heightmap drawn as topographic contour lines with shaded elevation.

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Terrain Contours · Cyan

A drifting heightmap drawn as topographic contour lines with shaded elevation.

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Terrain Contours · Rugged

A drifting heightmap drawn as topographic contour lines with shaded elevation.

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New

Terrain Contours · Slow tide

A drifting heightmap drawn as topographic contour lines with shaded elevation.

Preview component
New

Paint Splatter · Default

Blooming ink blots that grow and fade across the canvas in the brand colours.

Preview component
New

Paint Splatter · Cyan

Blooming ink blots that grow and fade across the canvas in the brand colours.

Preview component
New

Paint Splatter · Crowded

Blooming ink blots that grow and fade across the canvas in the brand colours.

Preview component
New

Paint Splatter · Fast bloom

Blooming ink blots that grow and fade across the canvas in the brand colours.

Preview component
New

Sphere Field · Default

A cheap raymarched lattice of glowing spheres pulsing past the camera.

Preview component
New

Sphere Field · Dense

A cheap raymarched lattice of glowing spheres pulsing past the camera.

Preview component
New

Sphere Field · Cyan

A cheap raymarched lattice of glowing spheres pulsing past the camera.

Preview component
New

Sphere Field · Drift

A cheap raymarched lattice of glowing spheres pulsing past the camera.

Preview component
New

Reaction Diffusion · Default

Turing-pattern look — interlocking organic spots and stripes growing across the field.

Preview component
New

Reaction Diffusion · Fine

Turing-pattern look — interlocking organic spots and stripes growing across the field.

Preview component
New

Reaction Diffusion · Coarse

Turing-pattern look — interlocking organic spots and stripes growing across the field.

Preview component
New

Reaction Diffusion · Cyan

Turing-pattern look — interlocking organic spots and stripes growing across the field.

Preview component
New

Voronoi Cracks · Default

Cracked basalt crust with hot lava glowing up through the seams between cells.

Preview component
New

Voronoi Cracks · Fine

Cracked basalt crust with hot lava glowing up through the seams between cells.

Preview component
New

Voronoi Cracks · Molten

Cracked basalt crust with hot lava glowing up through the seams between cells.

Preview component
New

Voronoi Cracks · Cyan

Cracked basalt crust with hot lava glowing up through the seams between cells.

Preview component
New

Attractor Swirl · Default

Particle streaks spiralling toward orbiting attractor points like a strange-attractor mist.

Preview component
New

Attractor Swirl · Tight

Particle streaks spiralling toward orbiting attractor points like a strange-attractor mist.

Preview component
New

Attractor Swirl · Wide

Particle streaks spiralling toward orbiting attractor points like a strange-attractor mist.

Preview component
New

Attractor Swirl · Cyan

Particle streaks spiralling toward orbiting attractor points like a strange-attractor mist.

Preview component
New

Kaleido Triangles · Default

Mirror-folded triangular tiling spinning crisp faceted shards into a mandala.

Preview component
New

Kaleido Triangles · Zoomed

Mirror-folded triangular tiling spinning crisp faceted shards into a mandala.

Preview component
New

Kaleido Triangles · Busy

Mirror-folded triangular tiling spinning crisp faceted shards into a mandala.

Preview component
New

Kaleido Triangles · Cyan

Mirror-folded triangular tiling spinning crisp faceted shards into a mandala.

Preview component
New

Ribbon Stripes · Default

Wavy horizontal stripes rolling like a stack of silk ribbons across the screen.

Preview component
New

Ribbon Stripes · Tight

Wavy horizontal stripes rolling like a stack of silk ribbons across the screen.

Preview component
New

Ribbon Stripes · Wide

Wavy horizontal stripes rolling like a stack of silk ribbons across the screen.

Preview component
New

Ribbon Stripes · Cyan

Wavy horizontal stripes rolling like a stack of silk ribbons across the screen.

Preview component
New

Heatmap Blobs · Default

A thermal-camera field where overlapping heat sources bloom through a brand-tinted gradient.

Preview component
New

Heatmap Blobs · Hot

A thermal-camera field where overlapping heat sources bloom through a brand-tinted gradient.

Preview component
New

Heatmap Blobs · Big

A thermal-camera field where overlapping heat sources bloom through a brand-tinted gradient.

Preview component
New

Heatmap Blobs · Cyan

A thermal-camera field where overlapping heat sources bloom through a brand-tinted gradient.

Preview component
New

Ink Marbling · Default

Directional ebru-style ink swirls combed sideways into long marbled veins.

Preview component
New

Ink Marbling · Combed

Directional ebru-style ink swirls combed sideways into long marbled veins.

Preview component
New

Ink Marbling · Fine

Directional ebru-style ink swirls combed sideways into long marbled veins.

Preview component
New

Ink Marbling · Cyan

Directional ebru-style ink swirls combed sideways into long marbled veins.

Preview component
New

Globe — Dotted · Default

A mouse-spun sphere of glowing nodes with an atmospheric rim. Drag to rotate.

Preview component
New

Globe — Dotted · Big

A mouse-spun sphere of glowing nodes with an atmospheric rim. Drag to rotate.

Preview component
New

Globe — Dotted · Fast

A mouse-spun sphere of glowing nodes with an atmospheric rim. Drag to rotate.

Preview component
New

Globe — Dotted · Cyan

A mouse-spun sphere of glowing nodes with an atmospheric rim. Drag to rotate.

Preview component
New

Globe — Dense Grid · Default

A high-res tech globe — fine lat/long wires, mouse-spun, with atmospheric haze.

Preview component
New

Globe — Dense Grid · Big

A high-res tech globe — fine lat/long wires, mouse-spun, with atmospheric haze.

Preview component
New

Globe — Dense Grid · Fast

A high-res tech globe — fine lat/long wires, mouse-spun, with atmospheric haze.

Preview component
New

Globe — Dense Grid · Cyan

A high-res tech globe — fine lat/long wires, mouse-spun, with atmospheric haze.

Preview component
New

Globe — Double · Default

Two counter-rotating wire shells, both mouse-spun, for a gyroscope feel.

Preview component
New

Globe — Double · Big

Two counter-rotating wire shells, both mouse-spun, for a gyroscope feel.

Preview component
New

Globe — Double · Fast

Two counter-rotating wire shells, both mouse-spun, for a gyroscope feel.

Preview component
New

Globe — Double · Cyan

Two counter-rotating wire shells, both mouse-spun, for a gyroscope feel.

Preview component
New

Globe — Halftone · Default

A sphere shaded with halftone dots that grow toward the mouse-lit side.

Preview component
New

Globe — Halftone · Big

A sphere shaded with halftone dots that grow toward the mouse-lit side.

Preview component
New

Globe — Halftone · Fast

A sphere shaded with halftone dots that grow toward the mouse-lit side.

Preview component
New

Globe — Halftone · Cyan

A sphere shaded with halftone dots that grow toward the mouse-lit side.

Preview component
New

Globe — Plasma Core · Default

A wire globe over a churning plasma core that glows through the gaps. Mouse-spun.

Preview component
New

Globe — Plasma Core · Big

A wire globe over a churning plasma core that glows through the gaps. Mouse-spun.

Preview component
New

Globe — Plasma Core · Fast

A wire globe over a churning plasma core that glows through the gaps. Mouse-spun.

Preview component
New

Globe — Plasma Core · Cyan

A wire globe over a churning plasma core that glows through the gaps. Mouse-spun.

Preview component
New

Globe — Glow Orb · Default

A glowing planet — soft body, mouse-lit specular, faint meridians, hot rim.

Preview component
New

Globe — Glow Orb · Big

A glowing planet — soft body, mouse-lit specular, faint meridians, hot rim.

Preview component
New

Globe — Glow Orb · Fast

A glowing planet — soft body, mouse-lit specular, faint meridians, hot rim.

Preview component
New

Globe — Glow Orb · Cyan

A glowing planet — soft body, mouse-lit specular, faint meridians, hot rim.

Preview component
New

Globe — Data Net · Default

A network globe: faint grid with bright twinkling data nodes. Mouse to rotate.

Preview component
New

Globe — Data Net · Big

A network globe: faint grid with bright twinkling data nodes. Mouse to rotate.

Preview component
New

Globe — Data Net · Fast

A network globe: faint grid with bright twinkling data nodes. Mouse to rotate.

Preview component
New

Globe — Data Net · Cyan

A network globe: faint grid with bright twinkling data nodes. Mouse to rotate.

Preview component
New

Globe — Ringed Planet · Default

A glowing planet wrapped by a tilted orbital ring. Mouse-lit, atmospheric.

Preview component
New

Globe — Ringed Planet · Big

A glowing planet wrapped by a tilted orbital ring. Mouse-lit, atmospheric.

Preview component
New

Globe — Ringed Planet · Fast

A glowing planet wrapped by a tilted orbital ring. Mouse-lit, atmospheric.

Preview component
New

Globe — Ringed Planet · Cyan

A glowing planet wrapped by a tilted orbital ring. Mouse-lit, atmospheric.

Preview component
New

Globe — Continents · Default

A dotted-continents earth — noise landmasses over an ocean grid. Mouse-spun.

Preview component
New

Globe — Continents · Big

A dotted-continents earth — noise landmasses over an ocean grid. Mouse-spun.

Preview component
New

Globe — Continents · Fast

A dotted-continents earth — noise landmasses over an ocean grid. Mouse-spun.

Preview component
New

Globe — Continents · Cyan

A dotted-continents earth — noise landmasses over an ocean grid. Mouse-spun.

Preview component
New

Growth Patterns · Default

Colonies seed across the field and rapidly bloom into organic noisy patches on their own staggered cycles, then reset — like mould spreading in fast individual lots.

Preview component
New

Growth Patterns · Fast

Colonies seed across the field and rapidly bloom into organic noisy patches on their own staggered cycles, then reset — like mould spreading in fast individual lots.

Preview component
New

Growth Patterns · Big lots

Colonies seed across the field and rapidly bloom into organic noisy patches on their own staggered cycles, then reset — like mould spreading in fast individual lots.

Preview component
New

Growth Patterns · Cyan

Colonies seed across the field and rapidly bloom into organic noisy patches on their own staggered cycles, then reset — like mould spreading in fast individual lots.

Preview component
New

ASCII Donut · Default

The legendary rotating text torus, full luminance shading.

Preview component
New

ASCII Donut · Fast

The legendary rotating text torus, full luminance shading.

Preview component
New

ASCII Donut · Dense

The legendary rotating text torus, full luminance shading.

Preview component
New

ASCII Donut · Chunky

The legendary rotating text torus, full luminance shading.

Preview component
New

ASCII Metaballs · Default

Gooey blobs rendered entirely in characters.

Preview component
New

ASCII Metaballs · Fast

Gooey blobs rendered entirely in characters.

Preview component
New

ASCII Metaballs · Dense

Gooey blobs rendered entirely in characters.

Preview component
New

ASCII Metaballs · Calm

Gooey blobs rendered entirely in characters.

Preview component
New

ASCII Plasma · Default

Demoscene plasma in a monospace text ramp.

Preview component
New

ASCII Plasma · Fast

Demoscene plasma in a monospace text ramp.

Preview component
New

ASCII Plasma · Dense

Demoscene plasma in a monospace text ramp.

Preview component
New

ASCII Plasma · Chunky

Demoscene plasma in a monospace text ramp.

Preview component
New

ASCII Tunnel · Default

Endless polar tunnel, character-shaded.

Preview component
New

ASCII Tunnel · Warp

Endless polar tunnel, character-shaded.

Preview component
New

ASCII Tunnel · Dense

Endless polar tunnel, character-shaded.

Preview component
New

ASCII Tunnel · Slow

Endless polar tunnel, character-shaded.

Preview component
New

ASCII Rain · Default

Falling digital rain with bright leading glyphs.

Preview component
New

ASCII Rain · Fast

Falling digital rain with bright leading glyphs.

Preview component
New

ASCII Rain · Dense

Falling digital rain with bright leading glyphs.

Preview component
New

ASCII Rain · Chunky

Falling digital rain with bright leading glyphs.

Preview component
New

ASCII Waves · Default

Interfering sine ridges flowing across the grid.

Preview component
New

ASCII Waves · Fast

Interfering sine ridges flowing across the grid.

Preview component
New

ASCII Waves · Dense

Interfering sine ridges flowing across the grid.

Preview component
New

ASCII Waves · Slow

Interfering sine ridges flowing across the grid.

Preview component
New

Brand Blob · Hero

Shader-Park sphere flipped through zoom + rotation.

Preview component
New

Brand Blob · Zoom in

Shader-Park sphere flipped through zoom + rotation.

Preview component
New

Brand Blob · Wide

Shader-Park sphere flipped through zoom + rotation.

Preview component
New

Brand Blob · Tilt

Shader-Park sphere flipped through zoom + rotation.

Preview component
New

Brand Blob Tint · Violet

The brand sphere lit through different colour casts.

Preview component
New

Brand Blob Tint · Cyan

The brand sphere lit through different colour casts.

Preview component
New

Brand Blob Tint · Amber

The brand sphere lit through different colour casts.

Preview component
New

Brand Blob Tint · Mint

The brand sphere lit through different colour casts.

Preview component
New

Brand Grid · Default

Reflective contour-noise grid sphere (lighting study).

Preview component
New

Brand Grid · Slow

Reflective contour-noise grid sphere (lighting study).

Preview component

Shaders & Backgrounds

6 components

Cards & Expandables

2 components

Feature Sections

2 components

Galleries

1 component

Pricing

1 component

Stats & Numbers

1 component

Social Proof

1 component

CTAs & Forms

2 components

Own every component. Ship the whole site.

The full 374-component library ships with Velocity — a buy-once, production-grade website you own outright. Source included, lifetime updates, no monthly fees. The agency build, productized.